Set in modern day rural America and taking place after the dramatic events of Resident Evil® 6, players experience the terror directly from the first person perspective. A dramatic new shift for the series to first person view in a photorealistic style powered by Capcom’s new RE Engine, Resident Evil 7 delivers an unprecedented level of immersion that brings the thrilling horror up close and personal. It may not be a selling point for the whole package, but it’s a nice bonus.Resident Evil 7 biohazard is the next major entry in the renowned Resident Evil series and sets a new course for the franchise as it leverages its roots and opens the door to a truly terrifying horror experience. It takes all the tropes from the series and crams them into a nice hour long DLC that anyone who owns Resident Evil 7 should sit down and play through on a bored weeknight. They were just played out in the less interesting plot of RE7’s two DLC releases.Īs a fan of Resident Evil 7 and a huge fan of the series, I thoroughly enjoyed Not A Hero for what it is: Resident Evil from concentrate. Yes, Chris is still the hardhead soldier type and Lucas is still the insane redneck that chewed up the endgame in Resident Evil 7, both written well. He catches up to him and there’s a boss fight. It’s not that this isn’t the be expected, just don’t expect any real twists. It’s far from the bombshell conclusion one would expect from the direct follow-up to Resident Evil 7, telling a simple story of Lucas trying to escape beneath the Baker mansion and Chris giving chase. While it does a great job of adding to the overall lore of the series and gives future games a nice foundation to reintroduce Chris to, the story of Not A Hero leaves much to be desired. Which leads to the second issue, the story. It took me a little over an hour and 15 minutes to complete it on my first playthrough with all collectibles found and while I can say I enjoyed the experience, it really left me wanting more. As mentioned above, Not A Hero isn’t very long at all. However, for all the things this free DLC does right for fans of the series, it falls flat in a few ways. These moments are given room to breathe, giving this shorter DLC a nice sense of pacing and purpose. With the knowledge that we are playing as arguably the strongest Resident Evil protagonist then, Capcom ditched the slow pace and feeling of defencelessness from the base game and replaced it with shock horror and tense moments of fight-for-your-life gameplay, one even involving a timer, giving me further Resident Evil 1 flashbacks. Capcom also brought back the stun and punch feature from the post-RE4 games, wherein which Chris punches heads clean off with a straight haymaker, proving that this is the same boulder-puncher we’ve come to know and tolerate since the series’ very first outing. You are given a whole new area to explore with new keys, colored doors, new BOW’s, and items everywhere for those with enough of a keen eye to find them. The DLC starts instantly after the shocking final moments of Resident Evil 7 and wastes no time in answering questions fans have been pondering since the game’s January release: “Is this really Chris Redfield?” “Why is he working for Umbrella?” and “What is his relation to the Baker family?” After putting our curious minds at ease, the DLC pushes us right into a vigorous blast of Resident Evil gameplay archetypes. While some free content can be hit or miss with gamers, I feel that Not A Hero does exactly what it intended to do, despite its short runtime. In a world of microtransactions, season passes, and loot boxes, it’ll will always be refreshing to get some free content for some of your favorite games.
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